RIM releases Gameplay 3d 1.5

  I have been following RIM’s Gameplay 3d engine for some time now and they have been improving it at a pretty impressive rate.  Well, they just announced the release of version 1.5.  If you’ve never heard of Gameplay, it is a cross platform mobile game development kit written in C++, but scriptable in Lua. […]

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Creating game tools in HTML5

I am about to embark on a bit of a sidetrack here on GameFromScratch.com, hopefully a few of you find it interesting.   Basically I am going to start looking at developing game tools using HTML5.  Tooling is a massive part of the game development process and traditionally i’ve used RAD client only tools like […]

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Blender 2.64 released today

After a release candidate, followed by another release candidate, Blender 2.64 is finally here.   For game developers, the big release was actually the last one, this release is more focused of VFX, but there is still plenty to get excited about.  Here are details of the release in the Blender Foundation’s own words:   […]

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Moai Tutorial Part 6: Who put the bomp in the Moai, Moai, Moai. Playing audio in… you guessed it… Moai

  In this tutorial, we are going to look at how to play audio using Moai.  This is going to make heavy use of moaigui, so if you haven’t already, you may want to check the prior tutorial in this series.   As always, let’s jump right in to the code.  You may notice that […]

Moai Tutorial Part 6: Who put the bomp in the Moai, Moai, Moai. Playing audio in… you guessed it… Moai Read More

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