Jelly Bean ( Android 4.1 ) SDK is here. What’s in it for game developers?

So, Google has just released the Android 4.1 SDK, so lets take a quick look it what’s in there for game developers. Vsync support, screen refreshing at 16 ms systrace, a new kernel level profilinge tool input device querying low level media codec access multi-channel audio audio pre-processing audio chaining ( transition on audio effect […]

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Is this thing on?

  Just a quick note, I may be a bit silent in these parts.  One of my main machines decided that it no longer liked life as a Ubuntu laptop and decided to end it all.  It sadly took my Windows 7 partition with it.   So I am in the rebuilding process.  I am […]

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Interesting news about Unity 3D version 4. Linux support added?

  By way of this reddit posting, some interesting news about Unity 4 was posted and then removed.     So what can we expect in Unity 4, according to this article? DirectX 11 support Improved Flash exporting External forces, bent normals and automatic culling of particles dynamic obstacles and avoidance navigation optimized UnityGUI performance […]

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Links of interest for HTML5 game developers

  HTML5 Game Engines   ImpactJS Cost: 99$ www.impactjs.com   Melonjs Cost: Free http://www.melonjs.org   Akihabara Cost: Free http://www.kesiev.com/akihabara/   Construct 2 Cost: Free / 79$ / 365$ depending on options http://www.scirra.com/construct2   Cocos2D-HTML Cost: Free http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Html5   Cocos2D Javascript Cost: Free https://github.com/RyanWilliams/cocos2d-javascript   Crafty Cost: Free http://www.craftyjs.com   GameQuery Cost: Free http://www.gamequeryjs.com   IsoGenic […]

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PlayStation Mobile Tutorial: Pinching, Tapping, Dragging and Flicking…

  In this tutorial we are going to look at the various Gesture detectors built into the UI layer of the PlayStation Mobile SDK.  They all work fairly consistently, so this tutorial is going to be pretty light in explanation.    There are 6 gesture detectors built in to the PS SDK; FlickGestureDetector, DragGestureDetector, TapGestureDetector, […]

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Cocos2D book round-up

  As I have been working with Cocos2D-html ( and PlayStation GameEngine2D which is based on cocos2D ) lately, I decided to take a look at what the cocos2D book situation was like.  While about half as large as my Unity 3D book round-up there is still a nice, growing collection of cocos2D related books. […]

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