Have you got the time?

    Handling game time is problem that almost all games have to deal with.  A very good question recently came up in my C++ game from scratch tutorial about why I didn’t normalize the players movements which reminded me of a post on the subject.     Years ago Shawn Hargreaves of XNA ( […]

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Reviews

      This is where I will gather the various reviews GameFromScratch publishes. True, it is a little sparse at the moment, but expect that to improve in time!  If you have a product you want to learn more about, let me know!  Did you make a product that would be handy to game […]

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New version of Unreal Developer Kit (UDK ) released today

    Epic has released a new version of their UDK.  Updated features include:   Upgraded to Scaleform 4 Vastly improved rendering integration with multithreaded renderer Added Action Script 3 support. Action Script 2 is still supported. Includes CLIK 3.0 (Lightweight Interface Kit) Major improvements to the AMP profiler Updated UDN documentation     Unreal […]

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It’s the end of the world as we know it… and I feel, kinda sad actually

    First off, the following link is purely conjecture, nothing in it has been confirmed by anyone at Microsoft, that said the conclusions it draws are logical to say the least, and dire.  Microsoft seems to be exiting DirectX/XNA development.  Now, that’s not quite as bad as it sounds, DX and possibly XNA will […]

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