Cocos2D book round-up

Cocos2D for iPhone 0.99 Beginner’s Guide Cocos2d for iPhone 1 Game Development Cookbook Learn cocos2d Game Development with iOS 5 Learn iPhone and iPad cocos2d Game Development Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D and Chipmunk iPhone Cool Projects (**) Pro iOS 5 Augmented Reality (**) cocos2d-x手机游戏开发:跨iOS、Android和沃Phone平台(*)   (*) cocos2d-x […]

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We all like free right?

  Well here is one out of nowhere.  StudioGPU have released their flagship product MachStudio Pro 2 for free.  Real free too so far as I can tell, not free with an asterisk free.  For those of you that have never heard of MachStudio, it is in very rough terms a near to realtime renderer […]

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Chapter One – 3D Basics

  Chapter One covers a trip down the pipeline, starting off with a set of terms you should know, followed by some basic modeling, then we take that model into Unity.  Lots of this chapter is aimed at the very beginner, so if you are knowledgeable on a covered topic, feel free to skip ahead. […]

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On upcoming posts

  I am struggling a bit on how to format a “book” in blog terms.  What is the best way for me to get information across.  One of the big goals of this site is to guide a beginner through the entire process of creating a game.  At the same time however, as I come […]

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Size doesn’t matter?

  You bet your ass it does!   When moving between applications, each has it’s own unit of measure and frankly 1 has a very different meaning from application to application!  In Wings, a Wings “unit” is completely arbitrary.  So for example if you make a cube 1 by 1 by 1, the “1” means […]

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