Moai Tutorial Part 6: Who put the bomp in the Moai, Moai, Moai. Playing audio in… you guessed it… Moai

  In this tutorial, we are going to look at how to play audio using Moai.  This is going to make heavy use of moaigui, so if you haven’t already, you may want to check the prior tutorial in this series.   As always, let’s jump right in to the code.  You may notice that […]

Moai Tutorial Part 6: Who put the bomp in the Moai, Moai, Moai. Playing audio in… you guessed it… Moai Read More

Moai 1.3 SDK released

As per this post, Moai 1.3 has been released.  If you have never heard of it, Moai is a cross platform, mobile focused, Lua based game development library written in C++, that is open source and completely free.  A lot of focus was put into MOAISim.setTraceback to enable better error reporting.  The list of announced […]

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Engines in the News: Unity3D signs deal with Nintendo and Torque3D code live on Github

A pair of engine related items in the news today.     First off, Unity signed an *extensive* deal with Nintendo permitting them to include a version of Unity with their Wii U SDK, both internally, externally and to 3rd party licensees.  In Unity’s own words:           This extensive agreement will […]

Engines in the News: Unity3D signs deal with Nintendo and Torque3D code live on Github Read More

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