Hexagon Manual / Documentation

    As I mentioned in my earlier review, all the links for Hexagon’s documentation are currently broken.  Since then, I have noticed a fair bit of search engine traffic  of people looking for documentation, for good reason too… this program is downright confusing!   I have noticed that although all of the links to […]

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PlayN on iOS: One step closer

    You may remember me discussing PlayN in previous posts, it’s a Google run cross-platform, open source game library.  Previously the most missing feature was iOS support and frankly that feature is still missing, but there is light at the end of the tunnel!     PlayN developer Michael Bayne recently made a post […]

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Blender on multiple monitors

    I work on a multi-monitor setup and until now I have been using Blender on a single monitor.  Sometimes though, like when texturing, having a multi monitor setup is ideal.  I had always thought Blender offered no support for working across multiple monitors, how wrong I was!  Not only can any window be […]

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