Phaser, the cross platform HTML5 based game library I covered in this tutorial series, just released version 2.4.5.
From the release:
Phaser 2.4.5 is our first release in 2016 and represents several months of fixes and optimizations. As a point release it’s a safe update from a previous 2.4 build, but as always please test first before upgrading, and be sure to skim through the extensive change log. There are some great new features including Dolby Digital sound support, loads of updates to Pixi and a new Webpack bundle.
- 14 new features including Dolby Digital audio support and advanced Text wrapping
- 30 updates including replacing PolyK with EarCut, Tilemap updates and lots of TypeScript and JSDoc updates.
- 31 bug fixes including OS X Chrome right-click issues, Sprite mouse over, Tween event order, Loader queue fixes and more.
- 10 updates to our build of Pixi including CanvasPool tweaks, fixing generateTexture bounds calculations and Filter Texture and GL Viewport fixes.
Due to on-going development of Lazer (previously known as Phaser 3) Phaser is soon to enter the LTS (long-term support) stage of its life. This is when we impose a feature freeze, locking the API down and responding only to bugs. This is a necessary step to allow us to focus on Lazer while still ensuring Phaser is given the support it deserves. Thousands of developers use Phaser and we’ve no intention of ignoring that. However with the release of 2.4.5 we will now be moderating issues opened on GitHub to this effect.
You can read more here.