Today we are going hands-on with PopcornFX by Persistant Studios, a cross platform particle creation system with several game engine ready runtimes, including Unreal Engine, Unity and Lumberyard, although unfortunately only the Unreal Engine runtime is available at this moment.
Features of PopcornFX include:
- cross platform, with the editor running on Mac, Linux and Windows while the runtimes run on all major consoles and devices
- node based editor for creating complex particle systems
- in editor CPU and GPU simulation, just like in the runtimes
- D3D11, D3D12, Vulkan and OpenGL renderer support
- advanced debugging and profiling tools
- C++ SDK for integrating in other applications and game engines
- runtime available for Unreal Engine, others coming soon
PopcornFX is available for free for personal projects and has indie pricing for studios making less than $200K a year. PopcornFX runtimes are currently available for Unreal Engine, with a Unity runtime available later this year and Lumberyard support available in 2021. You can learn more about PopcornFX, including how to create a simple particle system in PopcornFX, in the video below.