This page is the table of contents for the Project Anarchy Tutorials posted on GameFromScratch.com.![]()
Each tutorial assumes you have read the prior tutorial, so if you are starting from scratch, you should read them in order.
The current tutorials include:
A closer look at Project Anarchy
This post isn’t actually a tutorial. Instead, it is an introduction of what is included in Project Anarchy and a guided tour of the many tools that make up Project Anarchy. If you have no idea what Havok’s Project Anarchy is, this is a very good place to start.
Hello World
- Creating a new project
- Creating a new scene
- Creating a script
- Running/stopping your application
Your First 3D Model
- installing the Project Anarchy content tools
- creating and texturing a 3d crate in 3D Studio Max 2014
- exporting a model from 3D Studio Max to vForge
- attaching a model to an entity in vForge
Entities, Static Meshes and Components
- Exporting a VMESH file from Max
- Coordinate difference between systems
- Creating a static mesh in vForge
- Differences between Entities and Static Mesh Instances and when to use which
Input Part 1: Mouse, Keyboard and abstracting controls
- Polling for keyboard input
- Polling for mouse input
- Creating input maps to handle input in an abstract manner
Input Part 2: Going mobile
- Configuring the RemoteInput plugin in vForge
- Connecting with an Android device
- Handling touch
- Handling acceleration
