ShaderMap 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow.
Key Shadermap 4 features include:
- Fast Map Generation
Select a mode and source type then load the source file – ShaderMap will create a project generating maps from the source. It’s that easy.
- Bake Maps from 3D
Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
- Speed and Memory
Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.
- Editor Exchange
Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.
- Scripting with LUA
Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.
- Map Filters
Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.
- Normal Map Editor
Paint normal and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
- PBR Materials
Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.