Spine 3.7 Released

Over the weekend, Esoteric Software released version 3.7 of their Spine animation software.  Spine enables you to create complex 2D animations using a bone and mesh based workflow, much like working and animating in 3D.  It is a software that we have covered several times on this site including this step by step tutorial as well as in our recent round-up of bone based animation packages.  The 3.7 release brings several new features and improvements including new audio support, improved exporters, new skinning functionality and a new C++ based runtime.

Major new features of the 3.7 release include:

  • Audio support
  • Stretchy, compressed and uniform inverse kinematics
  • Mesh whitespace stripping
  • Revamped exporters(Gif, APNG, Range and Crop limiting)
  • Pixel rendering
  • Skin combining
  • Type to Search
  • Skin duplication
  • Vertex copy/paste
  • CLI improvements
  • Runtime improvements
  • New C++ based spine runtime (will power UE and Cocos)

You can learn a great deal more about this release on the Spline blog or by watching the video embedded below.  In addition to the new 3.7 release, a Spine Web Player was also released, with the announcement being lost in the holiday noise!

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