Esoteric Software, the makers of the 2D animation package Spine, have just released a runtime for Unreal Engine. This runtime will enable you to use Spine authored content directly in Spine, via both Blueprint and C++. If you have never heard of Spine, be sure to check out our hands on introduction available here (and the video embedded below).
From the announcement blog:
We are happy to announce the release of our brand new Spine Runtime for Unreal Engine 4!
The spine-ue4 runtime is based on spine-c and exposes the entire API through both Blueprint nodes as well as C++ components you can easily add to your game objects. Check out the extensive spine-ue4 documentation to get started and try out the sample project.
The spine-ue4 runtime is our newest member in the Spine Runtime family. While we did our best to make it as bug free as possible, there’s always a chance you run into an issue with your specific project. Please report any bugs you find on our issue tracker.
Note that spine-ue4 requires Unreal Engine 4.15+!
For more information on Spine be sure to watch the video below!