Spriter R8 Released


BrashMonkey just released Spriter Release 8.  Spriter is a 2D boned based animation system, very similar in scope to Spine that we just recently covered.  It enables you to animate 2D images by creating and posing a series of bones, much like armatures in the 3D world.  Release 8 brings a number of new features and bug fixes, including:

Additions and Enhancements

  • Image packing dialog now remembers previous settings
  • Added ability to add padding (transparent pixels surrounding each image) to spritesheets
  • Added ability to embed spritesheet information into the scml or scon file. The embedded information is not loadable by Spriter, but this will allow developers to create implementations that don’t require a separate file for texture atlas information.
  • Added the ability to choose whether to save spritesheeted projects as scml or scon
  • Changed ‘overwrite default pivot’ to also automatically sets the sprite to default pivot point mode in the current frame

Bug Fixes

  • Fixed a bug where right-clicking a pivot point and choosing Set to Default Pivot Point, would only set the pivot point to the default value, but not apply the default pivot point state to the sprite
  • Fixed a bug where you couldn’t drop objects outside of the hierarchy in the hierarchy window to remove them from all parent bones
  • Fixed bug where you couldn’t edit the pivot point of a spritesheeted image from the file dialog
  • Fixed bug where creating a spritesheeted project from the imagepacking dialog with multiple spritesheets would create a project that would load correctly, but had the incorrect folder structure within the file
  • Fixed a bug where double-clicking a spritesheeted folder in the fileview would open up an empty pivot point editing widget
  • Fixed crash when adding a skin to a project
  • Fixed a bug where right clicking on skin controls would cause the right click menu to pop up. This bug also prevented the uv skin controls from popping up when double right clicking on skin controls


The original release announcement is available here.

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