Substance Painter 2.3 was just released. Substance Painter is an increasingly popular PBR (Physically Based Renderer) texture mapping tool. I featured it in this video if you are looking for more information. By far and away the biggest feature of the 2.3 release is the ability to export to Photoshop PSD files with full layering support. There are however several smaller additions and fixes in this release including:
Added :
- [Plugin] New “Export to Photoshop” plugin (export complete layer stack)
- [Export] Allow to specify the width of the padding (in pixels or infinite)
- [Export] Allow to set the type of background outside of the UVs
- [Shelf] New material layering shader to blend 10 materials
- [Shelf] New clay shader to view details with the height/normal channel
- [Shelf] New baked lighting filter with environment input
- [Shelf] Updated some mask generators to add non-square transformations
- [Viewport] Add composited normal map (normal+height+bake) to the solo mode
- [Scripting] Allow to export additional maps
- [Scripting] Allow to query available Additional maps per Texture Set
- [Scripting] Allow to retrieve channel format
- [Scripting] Add examples in the baking documentation
- [Scripting] Allow to query the visibility of a layer
- [Scripting] Allow to query layer’s blending mode and opacity
- [Scripting] Allow to export converted maps (final normal maps, mixed AO, etc.)
- [Substance] Read and connect custom usages
- [Shortcuts] Add modifier key (SHIFT) to cycle solo mode backward
- [Export] Updated default export preset to disable alpha
- [UI] Thumbnails are now only computed if the engine is available
- [UI] Display a mention when thumbnails are computing
Fixed :
- Crash with some old projects when opening them
- Crash with corrupted texture channels cache
- Crash when blending more than 4 materials with Material Layering workflow
- [UI] Tool shortcuts don’t work if the toolbar is hidden
- [UI] Iray toolbar is labeled “Untitled” in the View Menu
- [UI] Plugin toolbars are named “Untilted” in the View Menu
- [Baker] Pressing Enter while editing a bake setting launches the bake process
- [Baker] Incorrect ranges for some parameters
- [Import] Impossible to import OBJ meshes because of very big numbers
- [Import] Some OBJ files are imported with too many sub-objects
- [Export] channel background is filled with black instead of default color at export
- [Tool] Particles don’t work properly if FOV is too low
- [Tool] Brush preview color is incorrect with masks in sub-stacks
- [Viewport] When brush goes into empty areas in 2D view it becomes gigantic
- [Viewport] Blank brush preview when painting Normal textures
- [Scripting] Incorrect documentation : “ao” listed instead of “ambientocclusion”
- [Scripting] Process started with subprocess() is killed when closing Painter
- [Shelf] Baked lighting filter use incorrect AO input
- [MacOS] Removed Fire Hydrant project (incompatible)
- Default project opens when loading a *.spt file (instead of *.spp)
Known Issue :
- [Plugin] Because of Photoshop, the height and normal channel can’t be translated as-is
You can see the new Photoshop export in action in this video: