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SFML C++ Tutorial – Handling Keyboard Input and Random Numbers

  In our prior tutorial we created a simple application that showed the basics of event handling in SFML.  In this tutorial we are going to expand upon that concept a bit further and show how to read the keyboard, both using events and direct polling.  Although not strictly SFML related (anymore anyways), we are […]

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MonoGame Tutorial Series

  This tutorial series covers all aspects of using the open source and cross platform MonoGame framework, the spiritual successor to the XNA game library.  We will be covering all facets of game development using MonoGame. This tutorial is available in both text and video tutorial format. Additionally it is available as an e-book for […]

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