Creating a game sprite: Texture mapping Part 1: UV Unwrapping explained
Now we are going to start the process of texturing ( drawing an image on the surface of ) our jet. This first step may not need to be performed. We need to verify that our model has a material applied. By default one will be created for you, but if you are […]
Creating a game sprite: Texture mapping Part 1: UV Unwrapping explained Read More