C#

Stride 4 Game Engine Released

Stride 4 Released

Stride, the game engine previously known as Xenko (and Paradox before that), just released version 4.0.  Details of the release from the Stride 4 release notes (no link possible currently).Thanks to a substantial contribution from Sean Boettger and sponsored by David Jeske, Stride now supports Voxel Cone Tracing GI!.NET CoreAs a first step toward .NET […]

FNA The Future of XNA

FNA–Now with Vulkan Support

FNA is an open source project making it easy to port and maintain XNA based games to several different platforms.  FNA has been used to port a huge number of indie games including the likes of Celeste, Bastion, Axiom Verge, FEZ, Owlboy, Rogue Legacy and more.  The goal of FNA is described as:Our goal is […]

Using Godot with the C++ Programming Language Tutorial

Godot With C++

A common question I receive is, can I use C++ with the Godot game engine.  If you are looking to do live game scripting like in Unreal Engine, the short answer is no, you cannot do that with Godot.  You can however develop in Godot using C++ in three different ways.Native DevelopmentThe first option is […]

FlaxEngine 0.7 Released

Flax Engine 0.7 Released

Flax Engine, an in development closed beta game engine, we first covered in August of 2018, just announced the release of version 0.7 beta.  This is one of the final closed beta releases as the close in on a full 1.0 release and there are some major new features available.Details from the Flax Engine blog:Today […]

Neo Axis Open Sourced

NeoAxis Engine Open Sourced

The NeoAxis Engine just released the source code, although it’s technically not “open source” according to OSI compliant licenses.  You can now access the source code on GitHub.Here is the license:1. When publishing your product, you must add “Made with NeoAxis Engine (www.neoaxis.com)” with the product information and in its credits. 2. You can distribute […]

Command And Conquer Source Code Released

Command And Conquer Source Code Released

EA have just released the game client source code for Command and Conquer, both Red Alert and Tiberian Dawn versions.   This code is used to generate a DLL that is then hosted in the game engine and will enable modders to create new content for the about to be released Command & Conquer Remastered.The source […]

Plywood Open Source C++ Framework

Plywood C++ Game Framework

Plywood is a new C++ based cross platform C++ framework created by Jeff Preshing, who previously worked at Ubisoft Montreal.  Plywood is composed of 3 primary parts, a project build/management system, a C++ reflection and serialization system and a collection of modules to provide low level functionality needed by all games.  Plywood is open source […]

ezEngine Hands On Review

ezEngine Free and Open Source 3D Game Engine

ezEngine is an open source 3D game engine with a complete editor written in C++ using the Qt framework.  It is hosted on GitHub and available under the MIT source license.Details of the ezEngine:ezEngine is an open source C++ game engine in active development. It is currently mainly developed on Windows, and higher level functionality […]

Using Rider With Godot

Rider For Godot

Yesterday we talked about Rider for Unreal Engine, but did you also know that Rider can be used to develop Godot games as well?There are a few things you are going to need to get started.  First off obviously is JetBrain’s Rider, which is available with in a 30 day free trial.  However if you […]

Rider and Unreal Engine

Rider For Unreal Engine

Rider is a .NET IDE by JetBrains, currently heavily focused on Unity game developers.  Recently JetBrains launched a early preview of Rider For Unreal Engine.  Wait a minute you might say… isn’t Rider for C#, while CLion is their C++ IDE, and isn’t C++ the primary language for Unreal Engine developers.  Why yes, you are […]

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