C#

Monogame 3.8 released

MonoGame 3.8 Released

MonoGame, the spiritual successor to Microsoft’s XNA game framework, just released MonoGame 3.8 after more than a year in development. Major new features of MonoGame including .NET core support, NuGet installation and more. Details of the release from the MonoGame What’s New post: We now support .NET Core in addition

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Stride 4 Game Engine Released

Stride 4 Released

Stride, the game engine previously known as Xenko (and Paradox before that), just released version 4.0.  Details of the release from the Stride 4 release notes (no link possible currently).Thanks to a substantial contribution from Sean Boettger and sponsored by David Jeske, Stride now supports Voxel Cone Tracing GI!.NET CoreAs a first step toward .NET […]

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Using Godot with the C++ Programming Language Tutorial

Godot With C++

A common question I receive is, can I use C++ with the Godot game engine.  If you are looking to do live game scripting like in Unreal Engine, the short answer is no, you cannot do that with Godot.  You can however develop in Godot using C++ in three different ways.Native DevelopmentThe first option is […]

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FlaxEngine 0.7 Released

Flax Engine 0.7 Released

Flax Engine, an in development closed beta game engine, we first covered in August of 2018, just announced the release of version 0.7 beta.  This is one of the final closed beta releases as the close in on a full 1.0 release and there are some major new features available.Details from the Flax Engine blog:Today […]

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Neo Axis Open Sourced

NeoAxis Engine Open Sourced

The NeoAxis Engine just released the source code, although it’s technically not “open source” according to OSI compliant licenses.  You can now access the source code on GitHub.Here is the license:1. When publishing your product, you must add “Made with NeoAxis Engine (www.neoaxis.com)” with the product information and in its credits. 2. You can distribute […]

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Plywood Open Source C++ Framework

Plywood C++ Game Framework

Plywood is a new C++ based cross platform C++ framework created by Jeff Preshing, who previously worked at Ubisoft Montreal.  Plywood is composed of 3 primary parts, a project build/management system, a C++ reflection and serialization system and a collection of modules to provide low level functionality needed by all games.  Plywood is open source […]

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