Cocos

Cocos2d-x Tutorial Series: Game Loop, Updates and Action Handling

  Previous Part Table Of ContentsNext Part   So at this point in time we’ve covered configuring Cocos2d-x, basic graphics, mouse, touch and keyboard event handling but wouldn’t it be nice to, you know… do something?  Most games are pretty boring if they are completely static, no?  Well in this tutorial section we are going […]

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Cocos2d-x Tutorial Series: Basic Sprites, Positioning, Parenting and Coordinate Systems

  Previous Part Table Of Contents Next Part   Now that we have Cocos2d-x installed and configured and our project created, we are going to take a look at basic graphics operations.  This tutorial assumes you ran through the prior part and created a project already.  I am going to assume you have a working […]

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Cocos2d-x Tutorial Series: Installation, Creating a Project and Hello World

Table Of Contents Next Part     Welcome to the GameFromScratch.com Cocos2d-x tutorial series.  Cocos2d-x is a cross platform, C++ based port of the popular Cocos2D ObjectiveC game development library. Using the most recent version of Cocos2D-x you can target Windows, Mac, Linux, iOS and Android.  Previous versions enabled you to target even more targets […]

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