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Cross Platform OpenGL Alternatives

With Apple’s recent unfortunate decision to deprecate OpenGL support in iOS and Mac OS moving forward this will be the end to the only graphics API that worked natively across all platforms.  I think many developers would be willing to ignore the Mac OS market, but the iOS market is just too big for most […]

Blender Game Engine In Blender 2.8–Life After Death

Last month we reported that Blender Game Engine (BGE) was being removed entirely from the source code of Blender for the upcoming major 2.8 release.  Judging by the comments section this was certainly a polarizing decision, with replies basically falling into two camps.  On one side there was a lot of “good riddance to bad […]

A Closer Look At GameMaker Studio 2

GameMaker is a seminal game engine, with roots dating back to the late 1990s.  It is a cross platform 2D game engine with tools that run on Windows and Mac machines while capable of targeting both desktop operating systems as well as Ubuntu Linux, Android, iOS, UWP, HTML5, XBox One and PlayStation 4 consoles.  GameMaker […]

A Closer Look At GDevelop

There are several game engines out there that present a code free option such as Stencyl and Construct.  Today we are looking at an open source alternative, GDevelop.  It is a cross platform, open source 2D game engine with a visual programming interface that requires no previous experience.  However there is also the ability to […]

BabylonJS Tutorial Series–Getting Started

  Welcome to the getting started tutorial in the ongoing BabylonJS Tutorial Series.  Today we are going to look at creating our first simple Babylon application setup and running.  As always there is a HD video version of this tutorial available here or embedded down below.    To get started with BabylonJS, we need a […]

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BabylonJS Tutorial Series

The following is the table of contents for the complete BabylonJS tutorial series here on GameFromScratch.  It covers (or will cover) all aspects of game development using the BabylonJS open source HTML5 3D game engine. Table Of Contents series introduction getting started cameras lights materials 3d models coming soon Videos YouTube Series Playlist Miscellaneous a […]

Haxe And Heaps Tutorial Series: Getting Started

  Introduction Welcome to the first part of a multipart tutorial series on creating games using the Haxe programming language with the Heaps graphics engine.  Heaps is under development by Nicolas Cannasse, the guy that created the Haxe language in the first place.  In his own words: Heaps is a cross platform graphics engine designed […]

I want to be a game developer… now what?

  With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers.   Those questions? “I want to learn game programming, what language should I use?” “Should […]

Autodesk announce Stingray and Maya LT Updates

  At GDC 2016, Autodesk have announced updates to the Stingray Game engine and MayaLT, a game engine and 3D application aimed at indie game developers. Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT […]

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