Engine

Why Not Just Use Unity?

When I started GameFromScratch, by far and away the most common question I got was “what programming language should I use?”.  It’s amazing how much the world has changed in the last decade!  These days game engines are by far more important than programming language to the majority of developers, and one game engine has […]

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New Cocos Creator Tutorial Series

A brand new tutorial series just went live on devga.me (to join the existing Armory 3D series), the Cocos Creator Crash Course.The series currently consists of the following tutorial parts:Cocos Creator Tutorial Series homepageIntroduction and Getting StartedCreating a SpriteIntroduction to Cocos ScriptingDebuggingHandling InputSound and MusicAnimationThere are a few more tutorial chapters in active development.  The […]

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A Closer Look At GDevelop

There are several game engines out there that present a code free option such as Stencyl and Construct.  Today we are looking at an open source alternative, GDevelop.  It is a cross platform, open source 2D game engine with a visual programming interface that requires no previous experience.  However there is also the ability to […]

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BabylonJS Tutorial Series Banner

BabylonJS Tutorial Series

The following is the table of contents for the complete BabylonJS tutorial series here on GameFromScratch.  It covers (or will cover) all aspects of game development using the BabylonJS open source HTML5 3D game engine. Table Of Contents series introduction getting started cameras lights materials 3d models coming soon Videos YouTube Series Playlist Miscellaneous a […]

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GameFromScratch Guide to Getting Kids Started in Game Development

  It is getting more and more common for kids of younger and younger ages to show interest in game development.  In this day and age there is a wealth of information out there, possibly too much information at times.  This guide is intended to help parents or younger readers get started in the world […]

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