Engine

JavaScript Game Engines

JavaScript Game Engines

In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for JavaScript.  If  you are interested we have already created versions for C++, C#, Lua and the Haxe programming languages.  Keep in mind, only engines/frameworks still under active development […]

Haxe Game Engines

Haxe Game Engines

Following up on our C#, C++ and Lua game engine lists, today we are going to look at frameworks and engines that use the Haxe programming language.  In the Haxe ecosystem, many frameworks are build on top of other frameworks, so we will be covering them in order, from lowest level to the highest.  If […]

Lua Game Engines

Lua Game Engines

Recently we have broken down lists of 3D game engines that use the C++ language or C# language as a programming language for game logic.  Today we are going to look at game engines using the Lua programming language.  This doesn’t mean the game engine was created using the Lua language, instead we are covering […]

C# Game Engines

C# Game Engines

Last week we took a look at the available C++ game engines, that is, 3D game engines that you can use C++ to write game logic.  Today we are going to look at C# game engines.  We are using the same criteria as the last list, the engine must be 3D, actively under development and […]

The Limon Open Source Game Engine

Looking for a small but full featured open source (LGPL) C++ 14 game engine with a built in editor?  If so, the Limon Game Engine might be the perfect choice for you!  Primary features of the Limon game are:Model loading using Assimp Skeletal animations Realtime shadows Rigid body physics 3D spatial sound Preliminary AI In […]

Paradox (Xenko) Game Engine Tutorial Series

A Closer Look at the Paradox Game Engine Watch Video Tutorial Read Text Tutorial Part One: Installation and Getting Started with Paradox Watch Video Tutorial Read Text Tutorial Part Two: Using Paradox Studio Watch Video Tutorial Read Text Tutorial Part Three: Introduction to Scripting in Paradox Watch Video Tutorial Read Text Tutorial Part Four: Extending […]

CopperCube 6 Complete Tutorial Series

With CopperCube 6 recently being made available in a free form, we decided to do a complete tutorial series over on devga.me that should get users up and running creating complete 3D games using CopperCube in well under an hour.The series consist of:Getting Started Creating a Terrain Creating a Camera Programming Your GameCollisions and PhysicsExtending […]

toy thin C++ game engine

Toy Engine–Thin C++ Game Engine Released

The Toy Engine was just released yesterday.  The Toy Engine is a cross platform modular C++ open source game engine currently available under the GPL license.  The engine is quite young so you should expect some instability and missing features.  The developer @HugoAM has been very responsive to feedback and has announced that the license […]

Why Not Just Use Unity?

When I started GameFromScratch, by far and away the most common question I got was “what programming language should I use?”.  It’s amazing how much the world has changed in the last decade!  These days game engines are by far more important than programming language to the majority of developers, and one game engine has […]

New Cocos Creator Tutorial Series

A brand new tutorial series just went live on devga.me (to join the existing Armory 3D series), the Cocos Creator Crash Course.The series currently consists of the following tutorial parts:Cocos Creator Tutorial Series homepageIntroduction and Getting StartedCreating a SpriteIntroduction to Cocos ScriptingDebuggingHandling InputSound and MusicAnimationThere are a few more tutorial chapters in active development.  The […]

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