Framework

Box2D 2.4.0 Physics Release

Box2D 2.4.0 Released

Box2D, the popular open source 2D physics engine, just released version 2.4.0. Among other changes the 2.4.0 release saw a change from the ZLib open source license to the very similar MIT open source license. Other details from the release notes: Infrastructure Documentation in Doxygen format CMake build system Unit …

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WebGL Studio Hands-On

WebGLStudio Hands-On

Today we are looking at the game engine/framework combo WebGLStudio, an entirely browser based game engine with a complete visual editor. Key features of WebGLStudio include:A full 3D graphics engine (LiteScene.js) that supports multiple lights, shadowmaps, realtime reflections, custom materials, postFX, skinning, animation, and much more. An easily extended, component-based system for controlling the rendering […]

Dragon Ruby Hands-On

DragonRuby Game Framework

DragonRuby is a game development framework powered by the Ruby programming language.  It is lightweight and crossplatform with an easy to learn API.  It is regularly $47USD, however it is currently included in the Bundle For Racial Justice currently running on Itch.io, along with hundreds of games for just $5.Key features of DragonRuby include:Dirt simple […]

Plywood Open Source C++ Framework

Plywood C++ Game Framework

Plywood is a new C++ based cross platform C++ framework created by Jeff Preshing, who previously worked at Ubisoft Montreal.  Plywood is composed of 3 primary parts, a project build/management system, a C++ reflection and serialization system and a collection of modules to provide low level functionality needed by all games.  Plywood is open source […]

DE Kenney and PlayCanvas News

Diligent Engine | PlayCanvas | New Kenney.nl Assets | AssetForge

Welcome to another NewsFromScratch game development news round-up.  Today we have 2 different game engine releases, a new asset pack from Kenney.nl, as well as an update to AssetForge.DiligentEngineDiligent Engine is a cross platform rendering framework that abstracts away the complexities of dealing with OpenGL, Vulkan, DirectX and Metal APIs.  This new release adds Vulkan […]

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