Godot

Using Godot with the C++ Programming Language Tutorial

Godot With C++

A common question I receive is, can I use C++ with the Godot game engine.  If you are looking to do live game scripting like in Unreal Engine, the short answer is no, you cannot do that with Godot.  You can however develop in Godot using C++ in three different ways.Native DevelopmentThe first option is […]

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Godot SDFGI Implemented

Godot SDFGI

Godot just got a new feature for the upcoming Godot 4.0 release, SDFGI, or Signed Distance Field Global Illumination.  It is described accordingly on the Godot website:SDFGI stands for Signed Distance Field Global Illumination. It means this technique makes heavy use of Signed Distance Fields (an Euclidean distance based representation of the signed distance function […]

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Godot 3.2.2 Released

Godot 3.2.2 Released

The Godot open source game engine just released version 3.2.2.  While primarily a maintenance release, there are several great new features including:C# support for the iOS platform2D batching for the GLES2 rendererre-architected Android plugin systemDTLS and ENET integrationUpdated and localized documentationHundreds of bug fixes and improvementsYou can read complete details of the update here, and […]

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Godot In the browser

Godot Running In a Browser

Thanks in part to a $50,000 award from the Mozilla foundation, the Godot game engine is gaining the ability to be run in a web browser.   You can try it out right here if you have the latest version of a Chrome based browser, or Firefox Nightly.Explanation for the rationale for Godot in a Browser […]

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Using Rider With Godot

Rider For Godot

Yesterday we talked about Rider for Unreal Engine, but did you also know that Rider can be used to develop Godot games as well?There are a few things you are going to need to get started.  First off obviously is JetBrain’s Rider, which is available with in a 30 day free trial.  However if you […]

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Pixelorama Screenshot

Pixelorama Pixel Art Tool

PixelORama is a free, open source (MIT licensed) pixel art application written using the Godot game engine in GDScript.  Version 0.5 was just recently released with the following features:Choosing between 6 tools – pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select – and mapping them to both of your left and right mouse […]

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