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BabylonJS Tutorial Series

The following is the table of contents for the complete BabylonJS tutorial series here on GameFromScratch.  It covers (or will cover) all aspects of game development using the BabylonJS open source HTML5 3D game engine. Table Of Contents series introduction getting started cameras lights materials 3d models coming soon Videos YouTube Series Playlist Miscellaneous a […]

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Free Character Sprite Sheets

  One of the challenges with prototyping games is finding assets to work with.  Simple boxes are fine, but if you are working on a game with animations this proves a bit more challenging.  Therefore I created a simple sequence of spritesheets you can use in your game.   The package includes an idle, walk cycle, […]

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SuperPowers Tutorial Series

  The following is a collection of tutorials showing you how to use the Superpowers HTML5 game engine.  Superpowers is an open source collobaroative game engine with Typescript and experimental Lua support.   Part One – Getting Started In this tutorial we setup the Superpowers engine, launch a server and create our first project.   […]

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TypeScript debugging in Visual Studio with IE, Chrome and Firefox using Source Maps

  So I’ve been looking at creating games using Phaser with TypeScript and I’ve run into my first few annoyances.  The first of which is certainly debugging.  At first glance debugging looks wonderful then I realized my mistake.  In the previous post I said I had to add the generated JS file to the project […]

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Game Development Math Recipes

  One of the most daunting aspects of game development for many people is the mathematics involved.  The following are a collection of recipes that go into detail on how to perform a number of common math related tasks.  Each example ships with at least one working demonstration application (written in JavaScript using EaselJS), with […]

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