LibGDX

LibGDX Tutorial 11: Tiled Maps Part 2: Adding a sprite and dealing with layers

Previous Part Table Of Contents Next Part   In the prior tutorial we got a simple top down tile map working.  Now we want to add some character to it, literally.  Depending on your needs this can be laughably simple or somewhat complex.  Let’s take a look at a basic example.  This is building on […]

LibGDX Tutorial 11: Tiled Maps Part 2: Adding a sprite and dealing with layers Read More

Scroll to Top