LibGDX LibGDX Tutorial 13: Physics with Box2D Part 4: Controlling collisions using filters
Previous Part Table Of Contents Next Part Remember in our earlier example where we used a ContactListener to check for a collision between two types of FixtureDef and how ungainly the check was? Remember when I said there was a much better way of doing this? Well, welcome the the better way, Filters. […]
LibGDX LibGDX Tutorial 13: Physics with Box2D Part 4: Controlling collisions using filters Read More