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SFML C++ Tutorial–Sprites and Textures

  In the previous tutorial we covered the basics of using graphics in SFML.  Chances are however your game isn’t going to be composed of simple shapes, but instead made up of many sprites.  That is exactly what we are going to cover today.   As always, there is an HD version of this tutorial […]

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SFML C++ Tutorial–Spritesheets and Animation

  In the previous tutorial we look at the process of using sprites in SFML.  Today we are going to look instead at using a sprite sheet or texture atlas.  The process is very similar to working with a normal sprite, except that you have multiple sprites on a single texture.  Loading and swapping textures […]

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SFML C++ Tutorial–Basic Graphics

  In the previous tutorials we covered configuration, game loop and finally keyboard handling.  Today we are going to move on to the basics of graphics programming in SFML.  We are going to start with simple geographic primitives, then in the following tutorial we will move on to sprites.  You will notice right away that […]

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SFML C++ Tutorial – Handling Keyboard Input and Random Numbers

  In our prior tutorial we created a simple application that showed the basics of event handling in SFML.  In this tutorial we are going to expand upon that concept a bit further and show how to read the keyboard, both using events and direct polling.  Although not strictly SFML related (anymore anyways), we are […]

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A Closer Look at SFML

  In this Closer Look At we are going to be taking a closer look at the SFML framework.  The Closer Look At series is a combination of an introduction, overview and getting started tutorial that is designed to help you quickly decide if a game engine/framework/library is right for you.  SFML stands for Simple […]

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