Tutorial

GameDev math recipes: Rotating to face a point

This recipe looks at how to rotate one sprite relative to another point.  In this example, we rotate a jet sprite to face the position of the mouse.   Mouse over the application to your right to see how the centred sprite follows the mouse cursor.  You may need to tap the screen to focus […]

Tutorial: Simple video editing using Blender 2.6x

  One area of Blender that is often over looked, or people are downright unaware of, is its video editing capabilities. Hidden behind the 3D functionality we all know and love, under a layer of yes… sometimes confusing UI, lives a remarkably capable NLE ( non-linear editor ).   In this tutorial I am going […]

Game From Scratch C++ and SFML Edition!

  Want to create a game using C++ and SFML?  This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site.  C++ is an evolving language standard and a great […]

Game from Scratch C++ Edition Part 2

    Alright, code time! In this part we are going to setup the general framework for our application. Pang! is going to be state driven, which means at any given time the game is in exactly one state. It is by changing states that we control program flow. It also makes certain tasks like […]

Game From Scratch C++ Edition Part 1

  This part is sadly rather dull, there will be absolutely no coding but it is a necessary evil. In this part we are going to configure your development environment to work with SFML. If you already know all about how to set Visual Studio up, or are working in a different IDE, feel free […]

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