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Game from Scratch C++ Edition Part 2

    Alright, code time! In this part we are going to setup the general framework for our application. Pang! is going to be state driven, which means at any given time the game is in exactly one state. It is by changing states that we control program flow. It also makes certain tasks like […]

Game From Scratch C++ Edition Part 1

  This part is sadly rather dull, there will be absolutely no coding but it is a necessary evil. In this part we are going to configure your development environment to work with SFML. If you already know all about how to set Visual Studio up, or are working in a different IDE, feel free […]

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