Unity

Devdog Unity Asset Open Source and Giveaway + Unity Model Sale

The developer Devdog have open sourced a number of their Unity assets, available immediately under the MIT open source license on GitHub.  The open sourced assets include:- Inventory Pro (link to Github page)- Quest System Pro (link to Github page)- LOS Pro (link to Github page)- Sci-Fi UI Design (link to Github page)- Scene Cleaner […]

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Unity Release Render Streaming Over WebRTC

Unity Technologies have just released an amazing new package for the Unity game engine that enable you to stream a Unity game to multiple browsers, all synchronized, powered by the WebRTC standard.Details from the Unity blog:The power of WebRTC technologies lets you run Unity projects with high-quality rendering through your browser. The framework can be […]

Unity Visual Scripting

One of the most requested features in Unity, beyond dark mode in the free edition, is some form of Visual Scripting language like Blueprint in Unreal Engine.  Unity have been working on an experimental version of Unity Visual Script and earlier this week dropped the 3rd experimental version as well as a sample to demonstrate […]

Did Unity Lie About Enlighten’s Removal?

Yesterday we reported the news that Unity was removing Enlighten from future version of the Unity game engine.  I mentioned multiple times in that story that the following statement made very little sense:Due to Geomerics shutting down Enlighten as a product, Unity is required to remove Enlighten.Geomerics hasn’t operated Enlighten since 2017 when it was […]

Unity Release Free 300+ Material Collection

Today Unity released the Unity Measured Materials library, a collection of over 300 materials themed around automotive and transportation projects.  It contains hundreds of textures used to create Shader Graph materials.  You need to use Unity 2018.3 or later.The library includes:Fabrics with various weaves including herringbone, twill, brushed and plain weave Leather including different grain […]

Why Not Just Use Unity?

When I started GameFromScratch, by far and away the most common question I got was “what programming language should I use?”.  It’s amazing how much the world has changed in the last decade!  These days game engines are by far more important than programming language to the majority of developers, and one game engine has […]

Introduction To Unity’s Shader Graph

Unity 2018.1 was just released and one of the major new features is Shader Graph, a new visual programming language for creating shaders.  In this article we are going to look at how to enable and use Shader Graph.  There is also a video of this tutorial available here or embedded below.First off, to get […]

OctaneRender For Unity Released

OctaneRender is a GPU based renderer with plugins available for just about every popular 3D content creation package.  Yesterday, they released a plugin for Unity.  This enables you to renderer incredibly detailed movies and cut scenes directly from Unity or export to work directly in Octane Render or another supported application.  The plugin is available […]

Bowling with Unity Part 1 of 3

In this section of our Bowling with Game Engines series, we will be implementing our bowling game in Unity. The idea is straight forward, implement the same simple 3D game across a number of game engines.  The Unity game engine is a logical place to start, as it is perhaps the most popular game engine in […]

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