The Unity GDC 2025 Development Roadmap

At GDC yesterday Unity unveiled their 2025 Unity Development Roadmap, a look into what we can expect in the near future (Unity 6.1) and further ahead (Unity 6x and Unity 7). Highlight features of Unity beyond Unity 6.x include:

Unity is built around a clear focus in 2025: providing you with a performant, optimized, and stable engine that helps you succeed on any platform. Whether you’re a solo developer or a large studio, the Unity Engine is designed to support the unique challenges of modern game development – whether that’s reaching a global audience, optimizing performance, operating a live service game, or shipping on tomorrow’s hardware.

Here’s a small glimpse of what we’re working on bringing to you this year beyond Unity 6.1:

  • AI assistance and asset generators – Deeper integration in the Unity Editor workflows to improve productivity, more advanced code generation, and the ability to automate repetitive tasks
  • Project Center – Guided experimentation with reliable first-party and third-party tools, services, and features from the Unity ecosystem tailored to your vision
  • Swappable physics backend – Simple switching of physics engines through Project Settings

But we aren’t stopping there. We’re investing in several initiatives to update our Engine foundations with support for CoreCLR. We are modernizing Unity’s content pipeline, unlocking a step change in iteration time. We will also preview a new animation system with improved tools and workflows, including procedural and runtime rigging for all skeletal asset types, and a new, powerful hierarchical state machine built to handle thousands of states, blend graphs and transitions. We look forward to sharing more with you as we make progress on these initiatives in the future.

Key Links

Unity 2025 Development Roadmap Blog

Full Unity Roadmap Video

You can learn more about the future of the Unity game engine and quickly run through the Unity development roadmap in the video below.

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