Torque3D is going open source


The venerable Torque3D game engine is going completely open source, with the source code released on GitHub.image Torque was originally used to create the popular Tribes series of game, then was made available for a relatively low fee.  Considering this was ages before Unity or UDK existed, that was pretty revolutionary.


If you recently purchased ( this month ) Torque, GarageGames will be offering a complete refund.


In their words:

Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development.

Why are we doing this?
Nine months ago, we realigned the goals of GarageGames; making Torque 3D available via a permissive open source license is a strategic move towards fulfilling the company vision. Our first goal was to use iTorque to build a new product we call 3 Step Studio. We envisioned a game development tool that requires no programming at all and began to build it. This product is available today for free, but it’s very, very, early in development and we expect to iterate many times before it is a commercially viable product. Our second goal was to build a service division. I’m happy to say that we’ve already booked our first million dollars in service work and we expect the growth trend to continue as we make Torque 3D more accessible. You can visit our services site at We are very well prepared and staffed to provide support, training, and custom development.


Very cool, more choice is always nice, and so is free!



Not sure the exact date of the code release, it will however be under the MIT permissive license, personally one of my favorites.  ( No GPL like downsides ).  I will be sure to check this out in closer detail once the code is released.


Good work Garage Games.


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