Tutorials

LibGDX Video Tutorial Series

LibGDX Tutorial Series Welcome to the GameFromScratch.com LibGDX tutorial series. Select a link below to expand and view the video. Each video is available in 1080p resolution on YouTube. Where applicable, there will also be a post to a page with full source examples for each tutorial. If you prefer text based tutorials to video, […]

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LibGDX Tutorial series

  The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.   […]

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Blender Game Art Tutorial

Complete Blender Game Art Tutorial. From zero experience to 2D or 3D game ready asset

  Exactly as the title says, this title takes someone with ZERO experience and teaches them how to use Blender to the point they will be able to create their own low polygon fully textured game model for use in a 3D game engine like Unity or UDK.  It then goes one step further and […]

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Programmer Art: Blender For Programmers Part 1 — The Introduction

  Introduction Welcome to our first Programmer Art tutorial series.  The ultimate goal in these tutorials is to instil  a programmer with the capacity to create their own art assets, in this case using Blender.  One thing I want to make clear right off the hop, this won’t teach you how to create *GOOD* art, […]

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Programmer Art: Blender for Programmers Part 2 — Selection and Navigation

   In this section we are going to cover navigating the Blender interface.  This includes both selecting items, and controlling the application camera.  It is important to realize that the app camera or view, is not the same as a scene camera.  A scene camera is used if you are rendering your graphics to an […]

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