Tutorials

Game Development Math Recipes

  One of the most daunting aspects of game development for many people is the mathematics involved.  The following are a collection of recipes that go into detail on how to perform a number of common math related tasks.  Each example ships with at least one working demonstration application (written in JavaScript using EaselJS), with […]

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GameDev math recipes: Rotating one point around another point

It is quite common to want to rotate one point relative to another the location of another point.  This math recipe looks at exactly this process.   Just the math angle = (angle ) * (Math.PI/180); // Convert to radians var rotatedX = Math.cos(angle) * (point.x – center.x) – Math.sin(angle) * (point.y-center.y) + center.x; var […]

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Moai tutorial series: The adventures of an intrepid programmer in the lands of Moai

    This tutorial series will be a progressive journey through the Moai SDK.  To a certain degree, each is a “micro” tutorial, covering a different aspect of Moai.  Each tutorial builds on the last and when taken as a whole, once completed, you should have all of the information you need to successfully make […]

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3D Game Engine Round-up

The following is a a list of the most popular, licensable 3D engines available for game developers today.  Supported platforms indicates the platform the SDK and tools can be run on, while Supported Targets represents the platforms you can deploy to.    Blender Game Engine http://www.blender.org/ Supported Platforms Windows Linux Mac OS Supported Targets Windows […]

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