Tutorials

Codeless Game Engines

Codeless/Visual Scripting Game Engines

No-code or codeless systems are becoming more and more common among game engines and they offer a few benefits. Using a visual programming language enables non-programmers to interact with the code in a more tactile way, while the code itself tends to be a bit more self documenting then most scripting or programming languages. Make […]

Godot 3 Tutorial Series

Godot 3 Tutorial– Keyframe Animation

This video covers 2D keyframe animation in Godot.  In Godot 3.1, the animation system got a massive overhaul, making it easy to create complex animations using keyframes.  This video showcases how to use AnimationPlayer, AnimationTreePlayer and the animation system in general to create and blend animations in Godot.The VideoCode SamplesKeyframeAnimation.gdextends Node2D var counter = 0 […]

Meshroom 3D Scanning Software

Creating 3D Models From Photos Using Meshroom

Meshroom is a new, free and open source photogrammetry software from AliceVision.  Photogrammetry software enable you to create a 3D scene using a series of photographs, generally the more the merrier.  Currently documentation is a bit lacking, so I’ve decided to create this quick tutorial.  In this tutorial we are going to quickly walk through […]

C++ Game Engines

Due to it’s popularity in the professional game industry, I get all kinds of requests for C++ based game engines.  That is exactly what this guide is, a collection of game engines that use C++.  This is not about game engines that are written using C++, many if not most game engines are at least […]

Python Game Engines

Python Game Engines

In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for Python.  If  you are interested we have already created versions for C++, C#, Lua, JavaScript and the Haxe programming languages.  Keep in mind, only engines/frameworks still under active […]

Godot 3 Tutorial Series

Godot 3 Tutorial– Networking

This video covers networking in the Godot game engine.  First we start of creating a simple UDP socket server and a client.  We then illustrate the use of HTTPClient to make a REST web service request.  We then create a simple ENet based client and server in Godot.  Finally we create a simple lobby and […]

JavaScript Game Engines

JavaScript Game Engines

In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for JavaScript.  If  you are interested we have already created versions for C++, C#, Lua and the Haxe programming languages.  Keep in mind, only engines/frameworks still under active development […]

Haxe Game Engines

Haxe Game Engines

Following up on our C#, C++ and Lua game engine lists, today we are going to look at frameworks and engines that use the Haxe programming language.  In the Haxe ecosystem, many frameworks are build on top of other frameworks, so we will be covering them in order, from lowest level to the highest.  If […]

Lua Game Engines

Lua Game Engines

Recently we have broken down lists of 3D game engines that use the C++ language or C# language as a programming language for game logic.  Today we are going to look at game engines using the Lua programming language.  This doesn’t mean the game engine was created using the Lua language, instead we are covering […]

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