Unity just released version 2018.1 and it’s probably the most significant release in a very long time. The biggest features of this release include:
- new C# programable graphics pipelines
- high definition pipeline implementation
- lightweight render pipeline implementation
- three new project templates using the above new pipelines
- new visual shader creation kit, Shader Graph
- ECS, entity component system (preview)
- Job system for parallel tasks (preview)
- LLVM backend high performance “Burst” compiler (preview)
In addition to these core new features there are a number of other new features in this release such as:
- Post processing stack out of beta
- Dynamic resolution support on PS4
- GPU instancing supporting Global Illumination(GI)
- Improved Physics2D performance
- 2D SpriteShape in preview form
- 2D bone based animation system (preview)
- Particle system improvements
- Animation improvements
- Probuilder Tools fully integrated at packages
- Package Manager improvements
- Cinemachine/Timeline improvements
- Resonance Audio support
For more details of this release be sure to check the full Unity blog post for details or watched the video below.