Unity 5.3.5P5 Released


Unity have just released another patch, this one 5.3.5P5.  Once again, this patch consists entirely of fixes, including:

  • (none) – Analytics: Fixed a NullReferenceException when stores inform Unity IAP of purchase events without providing metadata for the purchased product.
  • (792351) – Android: Fixed an issue where Unity would emit “Unknown event structure (0)” to the log several times per second.
  • (789840) – AssetBundle: Fixed the error message when accessing the main asset.
  • (none) – Build Pipeline: Updated build window to allow case insensitive file extensions.
  • (747347) – Documentation: Updated documentation for Resources.UnloadAsset to document the 5.x behaviour which is different to 4.6 behaviour.
  • (799469) – General: Fixed crash in the callstack symbolication code that meant Unity could crash while generating crash reports during engine startup and shutdown
  • (none) – GI: Fixed an issue which would caused GI textures to be packed incorrectly.
  • (803088) – GI: Fixed error when baking light probes: “Error adding Enlighten probe set: Failed to allocate probe set.”
  • (797235) – GI: Fixed static batching not working when Lightmap Static and Use Light Probes options were both enabled in a Renderer in manual GI mode.
  • (803910) – IL2CPP: Now allow allocation of a pinned GC handle to a null value.
  • (788428) – iOS: Fixed a crash on iOS when 60 fps app is going to background.
  • (none) – iOS: Fixed possible value change for WebCamTexture.size after calling GetPixels() methods.
  • (785021) – iOS: Set correct value in Xcode when “Target minimum iOS version” player setting is set to 9.0.
  • (799572) – iOS: Set missing texel size for WebCamTexture textures.
  • (803795) – License: Fixed broken link to buy Pro version.
  • (803806) – License: Fixed license page alert bar missing issue.
  • (783219) – LOD: Fixed unreachable code warnings when distance == selection.maxDistance.
  • (791362) – Networking: Adding parameter ConnectionConfig.WebSocketReceiveBufferMaxSize (bytes) for manually increasing webSocket buffer and preventing disconnect with log message “”””*** sending new, pending truncated **””””.
  • (788877) – Networking: Fixed an issue of different error-messages when setting 65535 and 65537 to m_MaxDefaultConnections in HostTopology.
  • (761566) – Networking: Fixed an issue whereby calling  NetworkDiscovery.StopBroadcast() and NetworkServer.Reset()  crashes editor.
  • (801973) – Networking: Fixed System.Net.NetworkInformation.Ping on recent versions of OSX.
  • (806540, 805897) – OpenGLES: Fixed crash triggered by attempting to set a texture parameters with an uninitialized texture dimension. This was affecting the rendering of the splash screen.
  • (544444) – Particles: Added Undo support when auto reparenting sub emitters.
  • (791794) – Particles: Bounds are not updated after moving whole particle.
  • (772199) – Particles: Fixed an issue where mesh particles are not being scaled when in world space.
  • (489509) – Particles: Fixed collisions not being calculated in-between editor updates.
  • (780867) – Particles: Fixed sorting when using local space particles.
  • (754270) – Particles: Start delay is only applied when the system time is 0.
  • (806089) – Physics: Toggling ‘Rigidbody2D.IsKinematic’ in the Inspector during play-mode now correctly changes the body-type.
  • (791026, 771710) – Scripting: Fixed deadlock in Editor on re-entering play mode when using ThreadPool.
  • (787136, 801535) – Shaders: Fixed reflection probe box projection not being accurate on large polygons.
  • (790491) – Substance: Fixed an error when loading package file containing an old version of a substance file.
  • (790798) – Terrain: Fixed backlit SpeedTree leaves not being correct in deferred shading.
  • (none) – tvOS: Fixed tvOS player support depending on iOS support native libraries.
  • (790589) – tvOS: Removed “Prepare iOS for recording” from tvOS player settings, which was breaking full screen movie playing.
  • (790264, 799386, 795880) – UI: Fixed World Space Canvas not being rendered on render textures.
  • (790840) – UnityWebRequest: Fixed an issue where UnityWebRequest.error returned inconsistent results after Abort was called.
  • (none) – VR: GearVR no longer renders splash image directly to the HMD’s compositor until updated version of Oculus plugin is available.
  • (802122) – VR: Remove black bar from side of game view by correcting for occlusion mask.
  • (786999) – WWW: Fixed potential crash when multiple simultaneous downloads failed.


The patch is available for download here.

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