Hello again, lovely people!
Last month, I wrote a blog post detailing our plans for Unity on Linux. Well, I’m back again to tell you the big day has come; today we’re releasing an experimental build of Unity for Linux!
An Experimental Build
Today’s build is what we call an experimental build; future support is not yet guaranteed. Your adoption and feedback will help us determine if this is something we can sustain alongside our Mac and Windows builds.
Today’s build is based off Unity 5.1.0f3 and comes with the ability to export to the following runtimes:
- Linux, Mac, Windows Standalone
- 64-bit Ubuntu 12.04 or newer (just like our player, the editor will run on most ‘modern’ 64-bit Linux distributions, but official support is only provided for 64-bit Ubuntu 12.04 or newer)
- Modern Nvidia, AMD, or Intel graphics card with vendor-supported graphics drivers
Feedback and Issues
We’ve created a new section of the forums for you to provide feedback and report issues. That’s the primary place where we’ll be communicating with our users who are using the Linux build, so be sure to check it out. Crashes of the editor will pop up the bug reporter, which we encourage you to use in that case (because we’ll get the stacktrace).
That’s all for now. You can find the downloads here:
Read more about the release notes and known issues in our forum post.
Much love from Unity
I know there are a lot of Linux devs out there that have been calling for a Linux version for quite some time. I am curious to see how popular it will actually be though. In the end, many of the people that embrace Linux as opposed to MacOS, are also the type that embrace open source. Why then would this demographic gravitate to Unity, when open source friendly options like Godot exist? I don’t personally have any Linux installs at the moment, so I wont be testing this new release.