Today Unity announced an upcoming AI challenge dubbed “Obstacle Challenge Contest”. The idea is to program your best AI bot to get as far as possible in a procedurally generated set of levels, as fast as possible. AI bots are written using the Unity Machine Learning Agents Toolkit available on GitHub. The project files for the contest are available here.
Details of the contest:
It is important for the development and advancement of AI methods to have a good benchmark, so that performance and achievements can be fairly and easily compared. This is why we built the Obstacle Tower and why we’re launching our first challenge. We are hoping a little friendly competition will help stimulate AI research and further the studies and creations in reinforcement learning.
The Obstacle Tower environment natively supports the Unity ML-Agents Toolkit and available to download today. We also invite you to read the research paper for more information.
The Obstacle Tower Challenge officially begins on February 11, 2019, at 00:00:01 PST. At that time, entrants can review all the rules and regulations, download our Starter Kit and begin training their agents. Participants will have the opportunity to win prizes in the form of cash, travel vouchers, and Google Cloud Platform credits, valued at over $100,000.
If you’ve been looking at getting deeper into AI and machine learning, this could be an excellent opportunity.