Unity Now Forcing Cloud Projects

EDIT – 7/3/2025 – Unity have responded to the backlash: https://gamefromscratch.com/unity-revert-awful-cloud-project-decision/

In the most recent update to the Unity Hub, when creating a new project you will immediately notice a change:

The option to make a non-Cloud project has been removed! Every project from now on will be created on the Unity cloud. Once created you do have the option of disconnecting from the cloud:

This will not however remove it from the Unity Cloud dashboard.

Mike Geig at Unity made the following statement on the change:

So, our users have told us many many times that they want tons of visibility into what data Unity can collect and how we can use it. So we created the new data framework that launched in the latest beta. This framework gives you control and the settings for it are in the Dashboard (so you can control all your project data and service data in one place). This requires a Cloud ID to be associated with the project, which is why this is auto connected. Nothing is being stored online or anything. It is simply there so you have control over your projects settings

In regards to the inability to delete projects from the dashboard, they are also aware of this:

I agree about the clutter. Delete option will be coming and we’ll be working to improve these workflows over time

If you do not want this behavior, you do have options though, a much lighter weight choice: Unity Hub Native. This is described as:

UnityHubNative is a lightweight C++ / wxWidgets alternative to the unnecessarily heavy official Unity Hub, built using wxWidgets. This means that, instead of using heavy web components like the official Electron hub, it uses native GUI components on all platforms.

It launches many times faster, uses far less memory and CPU, and is a fraction of the total size of the official Unity Hub.

Key Links

Hub 3.1.3 Feedback Thread

Unity Hub Native GitHub Repository

You can learn more about the changes to the Unity Hub, the impact it has on Unity Cloud projects and more importantly how to work around it using Unity Hub Native in the video below.

Scroll to Top