Immediately following the release of Unity 5.3.6, we begin the patch cycle all over again with the release of Patch 5.3.6P1. One again this patch is primarily a bug fix release, it also saw the Oculus Rift SDK updated to version 1.6.
From the release notes:
Improvements
- VR: Updated to Oculus version 1.6 .
Fixes
- (811596) – Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved.
- (803481, 807275) – AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error & stopped the asset from being loaded properly
- (812396) – Audio: Fixed a crash when/after building for standalone with empty project with several audio clips.
- (807653) – IL2CPP: Fixed IPEndPoint on IPv6 network.
- (791844) – iOS: Fixed an issue where InputField.onEndEdit was called from an active InputField.
- (815735) – iOS: Names for new iOS devices when selecting Unity Remote device.
- (759719, 759191, 733920) – Mono: Corrected a number of possible hangs with SSL sockets when the Unity Editor entered and exited the play mode. These hangs often showed up in the AuthenticateAsClient method.
- (810551, 810692) – Networking: ReliableFragmented channel stops working after client has disconnected, then reconnects.
- (764330) – OS X: Fixed Screen.currentResolution.refreshRate being always 0.
- (813872) – Particles: Fixed an issue where playing the scene with more than 270 particle prefabs caused a crash.
- (none) – Windows Store: Fixed a potential crash on Xbox One when retrieving advertising id.
- (none) – Windows Store: Fixed a rare deadlock when recursively calling InvokeOnAppThread and InvokeOnUIThread many times
- (none) – Windows Store: Fixed an assert that happened on startup on Xbox One in debug builds.
- (808700) – Windows Store: Fixed touch screen keyboard input not working on UWP.