Unity Release Patch 5.4.3p2


Although perhaps overshadowed by the release of Unity 5.5, Unity have also released a patch for their older version, 5.4.3p2.  As always the patch is composed entirely of fixes and improvements, including:


  • Shaders: Increased the number of allowed shader keywords to 256 (up from 128). Optimized related parts of the code, so it’s often actually faster now.
  • (844606) – Android: Fixed crash on some devices when multiple sprite objects are in scene.
  • (821909) – Collab: Auto Refresh is no longer force enabled even after Collab is turned off.
  • (800613) – Deployment Management: Report build-time-generated streaming resources, such as texture atlases, at the correct size in the build report.
  • (827803) – Graphics: Fixed Rendering.CommandBuffer crash when drawing meshes.
  • (849701) – IL2CPP: Fixed a crash that can occur in the player when a virtual method was called on a value type and that value type implements an interface which had an overload of that virtual method.
  • (851098) – IL2CPP – Android: Fixed an issue whereby compiler/linker error output were not captured.
  • (849072) – IL2CPP: Implemented the array SetValue method for arrays of nullable types.
  • (847838) – IL2CPP: Prevented a compiler error in generated C++ code when calling Interlocked.CompareExchange from some managed code.
  • (845174) – IL2CPP: Prevented a stack overflow exception in the player at run time when an infinitely nested generic method is used.
  • (846956) – IL2CPP: Support managed stack traces on Android now.
  • (840773, 849280) – IOS: Fixed an issue of freezes related to ARM atomics.
  • (852363, 814365, 823587) – iOS: Fixed several crashes with regards to WWW and WebRequest.
  • (801761) – Prefabs: Fixed an issue where a prefab instance could be incorrectly marked inactive when first loading a scene.
  • (850350) – Scripting: Fixed MonoDevelop build errors when building UnityScript and Boo projects.
  • (847853) – WebGL: Fixed crash when user writes a file using custom ArrayBuffer
  • (822480) – Windows Store: Fixed duplicate assembly warning when building Universal 8.1.


The patch can be downloaded here.

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