Good news today for Mac users that were interested in developing with the Unreal Development Kit (UDK, also known as the game engine used by people who didn’t select Unity ), there is now Mac OS support for UDK developed games. For UDK developers that is pretty cool news, as it increases your customer base by an easy 5 – 10%. That said, in Steam surveys, the average Mac GPU is still pretty lousy, but should be getting better with the more recent Mac releases.
As for other features in this update:
- A new foliage editor
- Dual Monitor support for iPad games via HDMI or Airplay
- Decals now scale correctly when placed
- Added texture import option for inverting green channel
- Slightly increased the size limit of files when importing to 4096x4096x32
- New button can remove all notifies from an anim set
- Added editor comments for AnimNotifies
- UnrealConsole now has text color coding for warnings and errors
- New ambient sound spline actors emit sounds along paths for adding noise to rivers, roadways, etc. with a single actor
But the big news is easily the addition of Mac support.
So, if you didn’t choose Unity, this is all good news for you. If you, like myself, did choose Unity, well… yeah, nothing to see here.