Unreal Engine 4.13 Preview Release

 

Epic have just released another preview release of Unreal Engine, this time 4.13.  Being a preview this release is not meant for production use, so expect the occasional bug and glitch.  This preview release consists entirely of bug fixes, there are no no features.  There is no forum post about the release this time due to the recent security breach of their forums.  The release was instead announced on the Unreal Engine blog, release notes copied below.

 

4.13 PREVIEW 3 RELEASED

4.13 Preview 3 is now available for download on the launcher! As a reminder, the Preview releases are an early look at what is to come and are not yet production-ready. Here’s what you can expect in this release:

FIXED IN PREVIEW 3 – CL 3095848
  • UE-34697 – Samples Trigger Fails for Strategy Game on Android
  • UE-34785 – Successive launches via the Project Launcher yield “LogStats:Warning: MetaData mismatch…” in the console
  • UE-34788 – Launching from Project Launcher consecutively without closing previous launch’s command window will crash the game
  • UE-34627 – Crash using Camera Rig Rail when deleting a point moving another
  • UE-34804 – Editor crashes when attempting to change units in project settings
  • UE-34758 – SplineComponent debug render is sometimes not in sync with the current spline points
  • UE-34733 – Crash when closing the timeline tab inside UMG editor and reopening UMG editor
  • UE-34702 – [CrashReport] UE4Editor_CoreUObject!UClass::GetDefaultObject() [class.h:2194]
  • UE-33301 – The cap of a sliced procedural mesh is not affected by lighting
  • UE-30405 – Accessing vertex data from CPU side code can cause crashes on merged skeletal meshes.
  • UE-34701 – Prevent preview scene assets being loaded in-game
  • UE-34776 – Ensure when automapping a rig to a skeletal mesh with matching bone names
  • UE-34015 – Rename OrientationDriver to PoseDriver before release
  • UE-34832 – Debris particles constantly firing in ending sequence of Infiltrator Demo
  • UE-34715 – XB1 fails to compile due to FXAudioDeviceProperties symbols undefined
  • UE-34680 – CLONE – Client stops working and crashes if headphones are unplugged on Windows 10
  • UE-34101 – Stat Soundcues not working
  • UE-34951 – Zero-volume vorbis decoded sounds are too expensive
  • UE-34689 – LOD’s pop in after LOD actors is visible in viewport
  • UE-34807 – Force View is enabled after Generating Proxy Meshes
  • UE-34739 – [CrashReport] UE4Editor_Engine!FInitBodiesHelper<0>::CreateShapes_PhysX_AssumesLocked() [bodyinstance.cpp:1282]
  • UE-34348 – Crash opening levels with landscape in them via the command console in standalone game
  • UE-34794 – PS4 packaging failing with GLEO errors in 4.13 for project that worked previously
  • UE-34843 – KiteDemo Standalone crashes on launch
  • UE-34513 – Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask
  • UE-34877 – [CrashReport] UE4Editor_Engine!UMaterialInstance::SetParentInternal() [materialinstance.cpp:2141]
  • UE-33593 – Vulkan projects crash on device
  • UE-34257 – Cannot package project with landscape to mobile
  • UE-32323 – App does not resume after locking and unlocking on iOS
  • UE-34639 – Steam libraries are not being packaged with ShooterGame on Mac
  • UE-34450 – Linux: crashes during crash handling
  • UE-34857 – Mac/iOS: Movies with spaces in name won’t play
  • UE-34721 – Blank Blueprints project with Starter Content crashes when PIE Standalone Game or Mobile Preview
  • UE-34852 – Give a better error message if OBB would need Zip64 format
  • UE-34719 – CIS Failure Package UnrealMatch3 IOS
  • UE-19996 – [Linux] Setting fullscreen game resolution below set window resolution does not stretch the game across the window
  • UE-28322 – Converting BSP to static mesh on Linux causes the editor to crash
  • UE-34849 – Force OBB to never use Zip64 format
  • UE-34841 – Possible to read past end of central directory in OBB (NumEntries may be 65535)
  • UE-34699 – Need way to insert newlines in UPL
  • UE-34773 – iOS – Packaged .ipa will not deploy to device via iTunes
  • UE-34735 – Regression: Xbox One ESRAM usage has been disabled, causing severe perf degradation
  • UE-34590 – AtmosphericFog for translucent material is not working correctly with 4.12
  • UE-34514 – Game crashes when opening TM-ShaderModels while running -featureleveles2 -OpenGL
  • UE-34241 – Crash with mesh particles
  • UE-33077 – Editor crashed when exiting PIE session in test map involving FDebugCanvasDrawer::DrawRenderThread
  • UE-34688 – Mac compilation error with ClearBufferData
  • UE-34917 – Screen Percentage post process volume causes black screen flickers during transition in Standalone Game
  • UE-34712 – Media Shaders won’t compile in ES2 with integer modulo operations
  • UE-34658 – Text overflows on Material_Properties sample 1.6
  • UE-34667 – Buggy gets stuck on medium speed bumps in Vehicle Advance template
  • UE-34653 – ContentExamples: Landscape examples are solid black in editor viewport
  • UE-34139 – Tutorial Asset outdated in all BP templates causing highlighting to fail
  • UE-34910 – ContentExamples: Parameter is misspelled in Example 1.3 on MorphTargets map
  • UE-34419 – Duplicate mappings on the flying template for the game pad
  • UE-34660 – Navmesh map’s floor display banners obscured by navmesh while PIE
  • UE-34846 – SideScrollerCharacter.uasset has been saved with empty engine version
  • UE-34848 – Ledge_17 location is different in Blueprint and code Side Scroller 2D templates
  • UE-34950 – ContentExamples PostProcessing map demo 1.13 post process volume screen percentage is not low enough
  • UE-34907 – Misspelling in Blueprint_Splines level of Content Examples
  • UE-34911 – Misspelling in Cloth level of Content Examples
  • UE-34611 – Crash when trying to edit a key value via the context menu for FVector2D
  • UE-34823 – FBX imported from maya have incorrect tangents
  • UE-34459 – Exported Sequence camera has incorrect tangents
  • UE-34970 – VR Template has FinishCurrentFrame set, which will degrade performance unnecessarily

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