Epic have just released a new version of the Unreal game engine, 4.14. Visual Studio 15 support, a new forward shading renderer, Sequencer improvements and more fill out this release’s key features.
From the release notes:
Unreal Engine 4.14 introduces a new forward shading renderer optimized for VR, enabling crisp multi-sampled anti-aliasing in your games. The new Contact Shadows feature renders beautifully detailed shadows for intricate objects. We’ve also introduced a new automatic LOD generation feature for static meshes that does not require a third-party library.
We’ve streamlined the animation tools to help you be more productive, and added many new features to Sequencer (UE4’s non-linear cinematic tool), as well as improvements to vehicles, clothing and animation Blueprints.
For mobile developers, Vulkan support is ready to use on compatible Android devices! And, we’ve added various new mobile rendering features such as reading from scene color and depth, and the ability to draw 3D objects on top of your UI.
On the Windows platform, C++ programmers can now use Visual Studio “15” for development. Visual Studio 2015 is still supported.
As always you can download the newest version using the Game Launcher. You can read a great deal more about the new features here.