I just received the following email from Unreal:
Unreal Engine 4.3 Released!
More than 500 updates ship in this release! Unreal Engine 4.3 includes greatly improved mobile support, awesome new rendering features, improved Blueprint workflows, and strides toward an excellent experience on Mac and laptops.
Check out the new World Composition tools, spline features, and the preview of Paper2D, our 2D toolset! You also get SpeedTree 7 support, our work on Metal API for iOS 8 to date, and new Oculus Rift features such as time warping.
There’s no limit to what you can do with Unreal Engine 4 for only $19 per month.
Have fun with the new side-scroller template game as you become acquainted with Paper2D.
We love VR, and Unreal Engine 4.3 supports the new Oculus DK2 out of the box! Dive into Epic’s popular “Couch Knights” demo which has been making the rounds at GDC and other shows.
SpeedTree 7 support is here, and UE4 trees are 33% off in the SpeedTree store throughJuly 26!
Rendering goodies include distance field ambient occlusion, skylight global illumination and shadowed translucency.
Better AI tools! Switch to the new Blackboard mode inside the Behavior Tree Editor to edit and debug Blackboard entries.
Large world support! Check out the new World Composition tools. Create sub-levels and position them anywhere.
Customize your static mesh collision!
Edit splines directly within your levels!
Build games and apps for Windows, Mac, iOS, Android, PlayStation 4, Xbox One, Linux, SteamOS, HTML5 and VR platforms.
Google recently demonstrated the graphics power of L, the upcoming release of Android, using Epic’s Rivalry demo running on Tegra K1 at Google I/O. Mobile is a huge focus for UE4, and we hope you’ll enjoy all the latest improvements!
The UE4 Roadmap continues to evolve, and we encourage you to vote for features that want to use.
Hats off to the developers who contributed to this great release! These who helped are forever immortalized in the Credits section under the editor’s Help menu.
Thank you for being a part of this adventure. We can’t wait to see what you build next.
We are one step closer to Paper2D support, which is their support for 2D engines. Occulus Rift support is no doubt cool for those developing for the Rift. Not quite as impressive as the last release, but still a good amount of progress from Unreal.