Today Unreal announced the release of version 4.9 of the popular Unreal Engine.
Unreal always have fairly massive release notes, so here is the short hand version:
- Enhanced Support for Mobile Devices
- Dynamic Character Shadows for Mobile
- Dynamic Point Lights for Mobile
- Decals on Mobile
- Major VR Updates
- New VR Motion Controller Support
- Experimental Direct X 12 Support
- Full Scene Particle Collision with Mesh Distance Fields
- Hierachical LOD Fast Preview and Clustering
- Arch VIS Character Controls
- Widget Depth ordering
- Area Shadows (For Stationary Lights)
- Ambient Occlusion Material Mask
- Mesh Distance Field Materials
- Improved Distance Field Ambient Occlusion
- Content Browser Advanced Search
- Collection Improvements
- Plugin Creation Wizard
- Enhanced Curve Editor
- Multiple Return Nodes in Blueprints
- Construct Custom Objects in Blueprints
- Blueprint Class Defaults
- Blueprint Communication
- Optimized Math Expression
- Blueprint Asset IDS
- Montage Element Timing Interface
- Non-Linear Animations Blending
- Bone Driven Animation Controllers
- Animation Transition Rules
- Animation Curve Evaluation Change
- Animation Asset Metadata Support
- Sound Quality Levels
- Custom Audio Attenuation Curves
- Actor Tick Intervals
- Actor Encroachment Detection
- Post Process Blending
- Runtime Asset Cache
- Volume Decals (Experimental Only)
- UE4 Documentation Tags, Version and Skill Level
- Updated UE4 Documentation
- Async Real-Time Audio Decompression
- Shared Resources for Feature Packs and Templates
- Improved HTML5 (Easy Setup, Amazon S3 Support, Networking)
This only represents the highlighted features too, be sure to check the full release notes for more details.
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