VVVVVV Open Sourced

Terry Cavanagh, the author of VVVVVV, Super Hexagon and Dicey Dungeons, just released the source code for VVVVVV to celebrate it’s 10th anniversary.  Released on GitHub under a custom license, the repository includes both the Mobile (Flash/ActionScript) and Desktop (C++) versions.  It does not include the binary data however, although you can use the free version or you can currently buy VVVVVV for 73% Off On Humble right now.

Details of the release from the DistractionWare blog:

Or possibly tomorrow is, depending on who you ask – technically, the game first went live at 3am GMT on the 11th January 2010, after a very, very long day of fixing every last bug I could, making last minute builds, and trying to slowly upload everything on an extremely unreliable internet connection that kept cutting out. But I’ve always gone by “it’s not tomorrow until you wake up” rules, so I still think of January the 10th as the real launch day <3

Gosh, ten years.

VVVVVV is such an important game to me, I barely even know where to start. I wanted to do something special to mark the occasion: so, as of today, I’m releasing the game’s source code!

The repo contains two versions – the desktop version, ported to C++ by Simon Roth in 2011, and later updated and maintained by Ethan Lee – and the mobile version, written in Actionscript for Adobe AIR, based on the original v1.0 flash version of the game.

I wanna give a big big thank you to Ethan Lee, who helped a lot to prepare for this, including getting the repo ready for the public, and organising the reveal on AGDQ (hi speedrunners!)! Thanks Ethan!

You can learn more about the release in the video below.

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