Several weeks ago, Godot 3.1 finally shipped after a year of development. Since then, several details and hints about what are coming in the 3.2 release have become available. This post is gathering all of those details together in a single place.
There have been a few posts on the Godot website detailing 3.2 features:
- Pseudo 3D support in the 2D engine
- Disable Editor Features
- Support for Convex Decomposition
- New Audio Features
- Atlas Support Returning
- Android Plugin System
In addition to these announced features, several more have been discussed on Twitter.
Now what’s not happening in Godot 3.2:
Godot 4.0 is a release much further down the road and will include the Vulkan renderer and other improvements. For details on the 4.0 release check out this previous post.