What To Expect in Godot 3.2

Several weeks ago, Godot 3.1 finally shipped after a year of development.  Since then, several details and hints about what are coming in the 3.2 release have become available.  This post is gathering all of those details together in a single place.

There have been a few posts on the Godot website detailing 3.2 features:

In addition to these announced features, several more have been discussed on Twitter.

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Now what’s not happening in Godot 3.2:

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Godot 4.0 is a release much further down the road and will include the Vulkan renderer and other improvements.  For details on the 4.0 release check out this previous post.

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